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README.md
177
README.md
@@ -9,9 +9,9 @@ The goal is to give a concise overview of basic, modern C++.
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The document is hosted on https://github.com/mortennobel/cpp-cheatsheet. Any comments and feedback are appreciated.
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## PREPROCESSOR
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## Preprocessor
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~~~~
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```cpp
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// Comment to end of line
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/* Multi-line comment */
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#include <stdio.h> // Insert standard header file
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@@ -21,13 +21,14 @@ The document is hosted on https://github.com/mortennobel/cpp-cheatsheet. Any com
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#define X \
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some text // Multiline definition
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#undef X // Remove definition
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#if defined(X) // Condional compilation (#ifdef X)
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#if defined(X) // Conditional compilation (#ifdef X)
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#else // Optional (#ifndef X or #if !defined(X))
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#endif // Required after #if, #ifdef
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~~~~
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```
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## LITERALS
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~~~~
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## Literals
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```cpp
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255, 0377, 0xff // Integers (decimal, octal, hex)
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2147483647L, 0x7fffffffl // Long (32-bit) integers
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123.0, 1.23e2 // double (real) numbers
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@@ -37,10 +38,11 @@ The document is hosted on https://github.com/mortennobel/cpp-cheatsheet. Any com
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"hello" "world" // Concatenated strings
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true, false // bool constants 1 and 0
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nullptr // Pointer type with the address of 0
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~~~~
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```
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## DECLARATIONS
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~~~~
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## Declarations
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```cpp
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int x; // Declare x to be an integer (value undefined)
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int x=255; // Declare and initialize x to 255
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short s; long l; // Usually 16 or 32 bit integer (int may be either)
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@@ -83,17 +85,19 @@ auto const param = config["param"];
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// Declares it to the const result
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auto& s = singleton::instance();
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// Declares it to a reference of the result
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~~~~
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```
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## STORAGE CLASSES
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~~~~
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## STORAGE Classes
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```cpp
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int x; // Auto (memory exists only while in scope)
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static int x; // Global lifetime even if local scope
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extern int x; // Information only, declared elsewhere
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~~~~
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```
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## STATEMENTS
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~~~~
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## Statements
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```cpp
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x=y; // Every expression is a statement
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int x; // Declarations are statements
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; // Empty statement
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@@ -124,11 +128,12 @@ return x; // Return x from function to caller
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try { a; }
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catch (T t) { b; } // If a throws a T, then jump here
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catch (...) { c; } // If a throws something else, jump here
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~~~~
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```
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## FUNCTIONS
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~~~~
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int f(int x, int); // f is a function taking 2 ints and returning int
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## Functions
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```cpp
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int f(int x, int y); // f is a function taking 2 ints and returning int
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void f(); // f is a procedure taking no arguments
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void f(int a=0); // f() is equivalent to f(0)
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f(); // Default return type is int
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@@ -138,29 +143,30 @@ T operator+(T x, T y); // a+b (if type T) calls operator+(a, b)
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T operator-(T x); // -a calls function operator-(a)
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T operator++(int); // postfix ++ or -- (parameter ignored)
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extern "C" {void f();} // f() was compiled in C
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~~~~
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```
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Function parameters and return values may be of any type. A function must either be declared or defined before
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it is used. It may be declared first and defined later. Every program consists of a set of a set of global variable
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declarations and a set of function definitions (possibly in separate files), one of which must be:
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~~~~
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int main() { statements... } or
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```cpp
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int main() { statements... } // or
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int main(int argc, char* argv[]) { statements... }
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~~~~
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```
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argv is an array of argc strings from the command line. By convention, main returns status 0 if successful, 1 or
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higher for errors.
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`argv` is an array of `argc` strings from the command line.
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By convention, `main` returns status `0` if successful, `1` or higher for errors.
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Functions with different parameters may have the same name (overloading). Operators except :: . .* ?: may be
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overloaded. Precedence order is not affected. New operators may not be created.
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Functions with different parameters may have the same name (overloading). Operators except `::` `.` `.*` `?:` may be overloaded.
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Precedence order is not affected. New operators may not be created.
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## Expressions
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## EXPRESSIONS
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Operators are grouped by precedence, highest first. Unary operators and assignment evaluate right to left. All
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others are left to right. Precedence does not affect order of evaluation, which is undefined. There are no run time
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checks for arrays out of bounds, invalid pointers, etc.
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~~~~
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```cpp
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T::X // Name X defined in class T
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N::X // Name X defined in namespace N
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::X // Global name X
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@@ -220,14 +226,15 @@ x += y // x = x + y, also -= *= /= <<= >>= &= |= ^=
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x ? y : z // y if x is true (nonzero), else z
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throw x // Throw exception, aborts if not caught
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x , y // evaluates x and y, returns y (seldom used)
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~~~~
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```
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## CLASSES
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~~~~
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## Classes
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```cpp
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class T { // A new type
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private: // Section accessible only to T's member functions
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protected: // Also accessable to classes derived from T
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public: // Accessable to all
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protected: // Also accessuble to classes derived from T
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public: // Accessuble to all
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int x; // Member data
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void f(); // Member function
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void g() {return;} // Inline member function
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@@ -240,7 +247,7 @@ public: // Accessable to all
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{x=t.x; return *this; } // Assignment operator
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~T(); // Destructor (automatic cleanup routine)
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explicit T(int a); // Allow t=T(3) but not t=3
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T(float x): T((int)x) {}// Delegate contructor to T(int)
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T(float x): T((int)x) {}// Delegate constructor to T(int)
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operator int() const
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{return x;} // Allows int(t)
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friend void i(); // Global function i() has private access
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@@ -268,15 +275,16 @@ class W: public T, public U {};
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// Multiple inheritance
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class X: public virtual T {};
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// Classes derived from X have base T directly
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~~~~
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```cpp
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All classes have a default copy constructor, assignment operator, and destructor, which perform the
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corresponding operations on each data member and each base class as shown above. There is also a default no-argument
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constructor (required to create arrays) if the class has no constructors. Constructors, assignment, and
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destructors do not inherit.
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## TEMPLATES
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~~~~
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## Templates
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```cpp
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template <class T> T f(T t);// Overload f for all types
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template <class T> class X {// Class with type parameter T
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X(T t); }; // A constructor
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@@ -285,37 +293,41 @@ template <class T> X<T>::X(T t) {}
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X<int> x(3); // An object of type "X of int"
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template <class T, class U=T, int n=0>
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// Template with default parameters
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~~~~
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```
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## NAMESPACES
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~~~~
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## Namespaces
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```cpp
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namespace N {class T {};} // Hide name T
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N::T t; // Use name T in namespace N
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using namespace N; // Make T visible without N::
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~~~~
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```
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## MATH.H, CMATH (Floating point math)
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~~~~
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## `math.h`, `cmath` (floating point math)
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```cpp
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#include <cmath> // Include cmath (std namespace)
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sin(x); cos(x); tan(x); // Trig functions, x (double) is in radians
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asin(x); acos(x); atan(x); // Inverses
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atan2(y, x); // atan(y/x)
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sinh(x); cosh(x); tanh(x); // Hyperbolic
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sinh(x); cosh(x); tanh(x); // Hyperbolic sin, cos, tan functions
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exp(x); log(x); log10(x); // e to the x, log base e, log base 10
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pow(x, y); sqrt(x); // x to the y, square root
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ceil(x); floor(x); // Round up or down (as a double)
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fabs(x); fmod(x, y); // Absolute value, x mod y
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~~~~
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```
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## ASSERT.H, CASSERT (Debugging aid)
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~~~~
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## `assert.h`, `cassert` (Debugging Aid)
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```cpp
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#include <cassert> // Include iostream (std namespace)
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assert(e); // If e is false, print message and abort
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#define NDEBUG // (before #include <assert.h>), turn off assert
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~~~~
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```
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## IOSTREAM.H, IOSTREAM (Replaces stdio.h)
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~~~~
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## `iostream.h`, `iostream` (Replaces `stdio.h`)
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```cpp
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#include <iostream> // Include iostream (std namespace)
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cin >> x >> y; // Read words x and y (any type) from stdin
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cout << "x=" << 3 << endl; // Write line to stdout
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@@ -327,11 +339,12 @@ if (cin) // Good state (not EOF)?
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// To read/write any type T:
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istream& operator>>(istream& i, T& x) {i >> ...; x=...; return i;}
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ostream& operator<<(ostream& o, const T& x) {return o << ...;}
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~~~~
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```
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## FSTREAM.H, FSTREAM (File I/O works like cin, cout as above)
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## `fstream.h`, `fstream` (File I/O works like `cin`, `cout` as above)
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~~~~
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```cpp
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#include <fstream> // Include filestream (std namespace)
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ifstream f1("filename"); // Open text file for reading
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if (f1) // Test if open and input available
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f1.getline(s, n); // Read line into string s[n]
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ofstream f2("filename"); // Open file for writing
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if (f2) f2 << x; // Write to file
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~~~~
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```
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## STRING (Variable sized character array)
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~~~~
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## `string` (Variable sized character `array`)
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```cpp
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#include <string> // Include string (std namespace)
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string s1, s2="hello"; // Create strings
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s1.size(), s2.size(); // Number of characters: 0, 5
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s1.c_str(); // Convert to const char*
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s1 = to_string(12.05); // Converts number to string
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getline(cin, s); // Read line ending in '\n'
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~~~~
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```
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## VECTOR (Variable sized array/stack with built in memory allocation)
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## `vector` (Variable sized array/stack with built in memory allocation)
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~~~~
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```cpp
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#include <vector> // Include vector (std namespace)
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vector<int> a(10); // a[0]..a[9] are int (default size is 0)
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vector<int> b{1,2,3}; // Create vector with values 1,2,3
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vector<int> b(a.begin(), a.end()); // b is copy of a
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vector<T> c(n, x); // c[0]..c[n-1] init to x
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T d[10]; vector<T> e(d, d+10); // e is initialized from d
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~~~~
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```
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## DEQUE (array/stack/queue)
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## `deque` (Array Stack Queue)
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deque<T> is like vector<T>, but also supports:
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~~~~
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`deque<T>` is like `vector<T>`, but also supports:
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```cpp
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#include <deque> // Include deque (std namespace)
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a.push_front(x); // Puts x at a[0], shifts elements toward back
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a.pop_front(); // Removes a[0], shifts toward front
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~~~~
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```
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## UTILITY (Pair)
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~~~~
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## `utility` (Pair)
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```cpp
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#include <utility> // Include utility (std namespace)
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pair<string, int> a("hello", 3); // A 2-element struct
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a.first; // "hello"
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a.second; // 3
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~~~~
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```
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## MAP (associative array - usually implemented as red-black trees)
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~~~~
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## `map` (associative array - usually implemented as red-black Trees)
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```cpp
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#include <map> // Include map (std namespace)
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map<string, int> a; // Map from string to int
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a["hello"]=3; // Add or replace element a["hello"]
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a["hello"] = 3; // Add or replace element a["hello"]
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for (auto& p:a)
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cout << p.first << p.second; // Prints hello, 3
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a.size(); // 1
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~~~~
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```
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## ALGORITHM (A collection of 60 algorithms on sequences with iterators)
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~~~~
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## `algorithm` (A collection of 60 algorithms on sequences with Iterators)
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```cpp
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#include <algorithm> // Include algorithm (std namespace)
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min(x, y); max(x, y); // Smaller/larger of x, y (any type defining <)
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swap(x, y); // Exchange values of variables x and y
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sort(a, a+n); // Sort array a[0]..a[n-1] by <
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sort(a.begin(), a.end()); // Sort vector or deque
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~~~~
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```
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