37 lines
967 B
C++
37 lines
967 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Projectile.generated.h"
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UCLASS()
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class TOONTANKS_API AProjectile : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AProjectile();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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private:
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//Mesh in the bp
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Combat", meta = (AllowPrivateAccess = "true"))
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UStaticMeshComponent* ProjectileMesh;
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UPROPERTY(VisibleAnywhere, Category = "Movement")
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class UProjectileMovementComponent* ProjectileMovementComponent;
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UFUNCTION()
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void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit);
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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