Files
ToonTanks/Source/ToonTanks/Tank.cpp
2025-07-17 02:13:16 -04:00

44 lines
1.1 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Tank.h"
#include "GameFramework/SpringArmComponent.h"
#include "Camera/CameraComponent.h"
#include "Components/InputComponent.h"
ATank::ATank()
{
SpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("Spring Arm"));
SpringArm->SetupAttachment(RootComponent);
Camera = CreateDefaultSubobject<UCameraComponent>(TEXT("Camera"));
Camera->SetupAttachment(SpringArm);
}
void ATank::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
PlayerInputComponent->BindAxis(TEXT("MoveForward"), this, &ATank::Move);
PlayerInputComponent->BindAxis(TEXT("Turn"), this, &ATank::Turn);
}
void ATank::Move(float Value)
{
//FVector DeltaLocation(0.f); //Same as line below
FVector DeltaLocation = FVector::ZeroVector;
DeltaLocation.X = Value;
AddActorLocalOffset(DeltaLocation);
//UE_LOG(LogTemp, Warning, TEXT("Value: %f"), Value);
}
void ATank::Turn(float TValue)
{
//UE_LOG(LogTemp, Warning, TEXT("Value: %f"), TValue);
}