Files
ToonTanks/Source/ToonTanks/ToonTanks.Build.cs
2025-07-14 00:29:30 -04:00

24 lines
793 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class ToonTanks : ModuleRules
{
public ToonTanks(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}