$(MSBuildProjectDirectory) $([System.IO.Path]::Combine($(PluginFolder), `VisualStudioTools.uplugin`)) $([System.IO.Path]::Combine($(PluginFolder), "bin")) $(UnrealEngine) $([MSBuild]::GetRegistryValue('HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine\$(UnrealEngine)', 'InstalledDirectory')) $(EnginePath.Trim())\Engine\Build\BatchFiles\RunUAT.bat -Unversioned -ubtargs="-LinkerArguments=\"/profile\" "