$(MSBuildProjectDirectory)
$([System.IO.Path]::Combine($(PluginFolder), `VisualStudioTools.uplugin`))
$([System.IO.Path]::Combine($(PluginFolder), "bin"))
$(UnrealEngine)
$([MSBuild]::GetRegistryValue('HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine\$(UnrealEngine)', 'InstalledDirectory'))
$(EnginePath.Trim())\Engine\Build\BatchFiles\RunUAT.bat
-Unversioned
-ubtargs="-LinkerArguments=\"/profile\" "