// Copyright 2022 (c) Microsoft. All rights reserved. using UnrealBuildTool; public class VisualStudioBlueprintDebuggerHelper: ModuleRules { public VisualStudioBlueprintDebuggerHelper(ReadOnlyTargetRules Target) : base(Target) { OptimizeCode = CodeOptimization.Never; PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ApplicationCore", "AssetRegistry", "CoreUObject", "Engine", "Json", "JsonUtilities", "Kismet", "UnrealEd", "Slate", "SlateCore", "ToolMenus", "EditorSubsystem", "MainFrame", "BlueprintGraph", "VisualStudioDTE", "EditorStyle", "Projects" }); } }