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@@ -51,8 +51,8 @@ private:
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USceneComponent* ProjectileSpawnPoint;
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//test uprops showing all that you can do with them
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Super Duper Variables", meta = (AllowPrivateAccess = "true"))
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float Speed = 400.f;
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/*UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Super Duper Variables", meta = (AllowPrivateAccess = "true"))
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float Speed = 400.f;*/
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Super Duper Variables", meta = (AllowPrivateAccess = "true"))
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int32 VisibleAnywhere = 12;
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