64 lines
2.1 KiB
JavaScript
64 lines
2.1 KiB
JavaScript
const { SlashCommandBuilder } = require('discord.js');
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const { readDb, writeDb } = require('../../backend/db.js');
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module.exports = {
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name: 'config-welcome',
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description: 'Configure the welcome message for this server.',
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enabled: true,
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builder: new SlashCommandBuilder()
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.setName('config-welcome')
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.setDescription('Configure the welcome message for this server.')
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.addSubcommand(subcommand =>
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subcommand
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.setName('set-channel')
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.setDescription('Set the channel for welcome messages.')
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.addChannelOption(option =>
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option.setName('channel')
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.setDescription('The channel to send welcome messages to.')
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.setRequired(true)
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)
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)
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.addSubcommand(subcommand =>
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subcommand
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.setName('set-message')
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.setDescription('Set the welcome message.')
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.addStringOption(option =>
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option.setName('message')
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.setDescription('The welcome message. Use {user} for username mention and {server} for server name.')
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.setRequired(true)
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)
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)
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.addSubcommand(subcommand =>
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subcommand
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.setName('disable')
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.setDescription('Disable welcome messages.')
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),
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async execute(interaction) {
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const db = readDb();
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const guildId = interaction.guildId;
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const subcommand = interaction.options.getSubcommand();
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if (!db[guildId]) {
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db[guildId] = {};
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}
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if (subcommand === 'set-channel') {
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const channel = interaction.options.getChannel('channel');
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db[guildId].welcomeChannel = channel.id;
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db[guildId].welcomeEnabled = true;
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writeDb(db);
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await interaction.reply(`Welcome channel set to ${channel}.`);
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} else if (subcommand === 'set-message') {
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const message = interaction.options.getString('message');
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db[guildId].welcomeMessage = message;
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db[guildId].welcomeEnabled = true;
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writeDb(db);
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await interaction.reply(`Welcome message set to: "${message}"`);
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} else if (subcommand === 'disable') {
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db[guildId].welcomeEnabled = false;
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writeDb(db);
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await interaction.reply('Welcome messages disabled.');
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}
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},
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};
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