swapped to a new db locally hosted
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@@ -1,4 +1,5 @@
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const { SlashCommandBuilder, ActionRowBuilder, ChannelSelectMenuBuilder, StringSelectMenuBuilder, ModalBuilder, TextInputBuilder, TextInputStyle, ComponentType } = require('discord.js');
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const api = require('../api');
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const { readDb, writeDb } = require('../../backend/db.js');
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const defaultWelcomeMessages = ["Welcome to the server, {user}!", "Hey {user}, welcome!", "{user} has joined the party!"];
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@@ -38,8 +39,20 @@ module.exports = {
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});
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const channelId = channelConfirmation.values[0];
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db[guildId].welcomeChannel = channelId;
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db[guildId].welcomeEnabled = true;
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// persist via backend
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try {
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const existing = (await api.getServerSettings(guildId)) || {};
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existing.welcomeEnabled = true;
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existing.welcomeChannel = channelId;
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await api.upsertServerSettings(guildId, existing);
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} catch (e) {
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console.error('Error persisting welcome settings to backend, falling back to local:', e);
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const db = readDb();
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if (!db[guildId]) db[guildId] = {};
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db[guildId].welcomeChannel = channelId;
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db[guildId].welcomeEnabled = true;
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writeDb(db);
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}
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const messageOptions = defaultWelcomeMessages.map(msg => ({
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label: msg.length > 100 ? msg.substring(0, 97) + '...' : msg,
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@@ -92,8 +105,17 @@ module.exports = {
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});
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const customMessage = modalSubmit.fields.getTextInputValue('custom_message_input');
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db[guildId].welcomeMessage = customMessage;
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writeDb(db);
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try {
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const existing = (await api.getServerSettings(guildId)) || {};
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existing.welcomeMessage = customMessage;
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await api.upsertServerSettings(guildId, existing);
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} catch (e) {
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console.error('Error persisting welcome message to backend, falling back to local:', e);
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const db = readDb();
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if (!db[guildId]) db[guildId] = {};
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db[guildId].welcomeMessage = customMessage;
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writeDb(db);
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}
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await modalSubmit.reply({
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content: `Welcome message setup complete! Channel: <#${channelId}>, Message: "${customMessage}"`,
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@@ -101,8 +123,17 @@ module.exports = {
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});
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} else {
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db[guildId].welcomeMessage = selectedMessage;
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writeDb(db);
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try {
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const existing = (await api.getServerSettings(guildId)) || {};
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existing.welcomeMessage = selectedMessage;
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await api.upsertServerSettings(guildId, existing);
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} catch (e) {
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console.error('Error persisting welcome message to backend, falling back to local:', e);
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const db = readDb();
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if (!db[guildId]) db[guildId] = {};
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db[guildId].welcomeMessage = selectedMessage;
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writeDb(db);
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}
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await messageConfirmation.update({
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content: `Welcome message setup complete! Channel: <#${channelId}>, Message: "${selectedMessage}"`,
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components: [],
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